Ideas Generation Presentation

My presentation can be found here:

Part 1: Idea Generation for Computer Games

Part 2: Mobile Marketing

 

My handouts for the presentation can be found here: handout 1 handout 2

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Viral Meme Idea

Usain Bolt is the first man to win the Olympic 100-meter and 200-meter races in world record time. He is known worldwide to being ‘The quickest man’ in history. Usain Bolt will be a playable character skin to use within the game. It will simply change the look of your character to resemble the look of Usain Bolt. This will fit the game well because th game has a timer to each level. The player can feel like they are super-fast playing as ‘the fastest man alive’.

In order to generate revenue for this game with the viral meme idea implemented I would have to get permission from Usain Bolt for me to be able to include him in my game and make money from the game. If I was not to ask permission for the usage of the meme idea, the rightful owner of the viral meme in this case being Usain Bolt could in fact take legal action upon the game. This could result in the game being taken down from retail stores and unable to be accessed to the public.

Usain Bolt was born and raised in Jamaica. There are possibilities that having Usain Bolt in a violent video game where the character can attack kill and die, other Jamaican citizens may take offence and complain about the game.

They may be players that have a strong liking to Usain Bolt, and including him into a violent video game may make the players take offence. They could even change their opinion on how they look at Usain Bolt. Watching their ‘role model’ kill enemies might upset them if they are not a big fan of violence. This could also affect Usain Bolt and how he wants to look to the public.

Usain Bolt. [Internet]. 2014. The Biography.com website. Available from:http://www.biography.com/people/usain-bolt-20702091 [Accessed 18 Nov 2014].

Controversial Games on Society

Call of Duty: Modern Warfare 2

The modern warfare 2 mission ‘No Russian’ involves you playing as a terrorist that kills mass amounts of civilians in an airport. The game was feature on news shows worldwide showing the mission where you go into the airport and kill civilians. The mission was also uploaded on the internet to video sharing websites like YouTube with millions of views for people to watch all over the world. The game gave the player an option to not include the mission from the game before they started playing it. Mass amounts of videos talking about the mission were also uploaded to video sharing sites with thousands of views each that people watched and talked about in comment sections to the videos. This gave the game huge amounts of publicity and got everyone talking about the game and its ‘No Russian’ mission. It got people who would not normally play or look into the game watch gameplay from the mission.

Tom Senior. (Aug 9, 2012). Modern Warfare 2 designer explains the thinking behind No Russian mission. Available: http://www.pcgamer.com/modern-warfare-2-designer-explains-the-thinking-behind-no-russian-mission/. Last accessed 18th Sep 2014.

TheGameHeroes. (Feb 2, 2011). Call of Duty No Russian Controversy.Available: http://www.youtube.com/watch?v=Fenxo7gCWWM. Last accessed 18th Sep 2014.

 

Grand Theft Auto 5

Grand Theft Auto 5 or more commonly known as GTA 5 has an extremely graphical torture scene during the story to the game. Players have to complete this mission in order to progress and complete the game. Players are given options to various torture implements such as sledgehammers and electrical cables to torture the victim with. This game was one of the most expensive games to make, making it one of the most popular games on the market. With so many people playing and talking about this game it goes without saying that a huge amount of people are well aware of the torture scene. This got loads of people talking about it giving the game a huge amount of publicity.

Alex Hern. (Wednesday 18 September 2013). Grand Theft Auto 5 under fire for graphic torture scene. Available: http://www.theguardian.com/technology/2013/sep/18/grand-theft-auto-5-under-fire-for-graphic-torture-scene. Last accessed 18th Sep 2014.

 

Resistance: Fall of Man

The Church of England is featured in Resistance: Fall of Man when the player is fighting against alien like creatures. The game sold more than a million copies which are considered a big hit for games. The player has to shoot and kill hundreds of enemies in the cathedral’s nave. Sony, the developers for the game were contacted by the Church and told them that they did not have permission to use the Church in their game, especially in a game where a mass amount of enemies get killed in the same environment to the Church. The Church demanded an apology and for the game to be removed from shelves or that they would take legal action. This was such a big controversy that it reached national news and was talked about all over the world.

BBC News. (2007). Cathedral row over video war game. Available: http://news.bbc.co.uk/1/hi/england/manchester/6736809.stm. Last accessed 18th Sep 2014.

 

 

How Meme Games Are Generated

A meme is an idea, image or video that is copied and spread over the internet in rapid succession. The idea would commonly be funny and interesting, also slight variations would usually be made. Meme games are games that have an idea that has grown very quickly and spread around. Many games have done this and have usually made developers make different versions of the same game.

Minecraft was one of the biggest meme games to come about, A game about blocks where the player was free to explore and build. Many games followed with the same theme as Minecraft trying to get users to play their game instead of Minecraft. It’s not how the game looks or plays to make it a ‘meme game’; it is an idea within the game. Something that can start a whole new genre of games and get people creating similar games to it often refers to meme games.

There are countless Minecraft clones out there that people have created due to Minecraft’s success. Fortresscraft is a good example. Before Minecraft came to games consoles a clone of Minecraft was created for consoles so that players who could not play on the PC could play a similar version of the game.

 

oxforddictionaries. (). Meme. Available: http://www.oxforddictionaries.com/definition/english/meme. Last accessed 17th Nov 2014.

2D Game Research

Super Meat Boy

1269147417 [Team Meat]

 

I really like the timer mechanic to super meat boy. The idea of the game is to make it from the start of the level to the end and rescue a character called bandage girl. The idea behind bandage girl is that she is made out of bandages and meat boy is basically just meat, he is bleeding everywhere. He needs bandage girl to complete him. Once you make it to the end of the level you are given a time in what you made it in under. I think this mechanic makes player want to keep replaying the level to get a better time. I think it makes the game slightly more competitive.

I think the art style of super meat boy has some cartoon like features with vector style graphics. I like this art style a lot and it keeps the game feeling fresh and simple so the player can focus on the game mechanics while keeping the fresh clean look to the game.

The levels aren’t too complicated to look at. Your view distance for the whole level is really high so you can see all around the level without having to move there first. This helps you plan out your exact path in which you will take to complete the level in a good time.

There are obstacles in the levels that can kill you. Things like spiky balls will spin and try to make your path way to the end of the level more difficult. Avoiding these should not be a problem if you have some practice at jumping around them.

 

Team Meat. (). Media. Available: http://supermeatboy.com/media/1/Super_Meat_Boy/. Last accessed 17th Nov 2014.

 

Limbo

1404071-limbo_esrb_t_720p30_st_6300kbps_53 [Chris,2013]

 

Limbo is a 2d sidescroller game using silhouette assets. You have to make your way through the level without attacking anything until you move on to the next level. You have obstacles that you can move to help you climb up things and progress onwards. The game is put into a number of levels that you have to each seamlessly complete to finish the game.

The game is made entirely out of silhouette assets. No colour is in this game. This creates a very moody look to the game. It fits the title of the game and what it is about. The idea of limbo is about it being very empty and wiped of life. The greyscale silhouettes make this feel empty without colour. It’s like someone has turned out the lights and you can’t see anyone anymore so you ju8st have to keep moving on to try and find things.

As show in the picture there are giant spider creatures that can come after you in the game. Again these add to the spooky, creepy look and feel to the game. It puts you under a bit of pressure to run quicker through the level and gives you less time to thing when having to do puzzles within the level.

 

Chris Priestman. (18 October 2013). Playdead confirms that Limbo is no longer a PS3/Vita Cross-Buy game. Available: http://www.pocketgamer.co.uk/r/PS+Vita/Limbo/news.asp?c=54620. Last accessed 17th Nov 2014.

Book Research

I read the book, ‘The Hobbit’. It is a fictional story of the journey a young hobbit takes. This book was written by J.R.R. Tolkien, the same author that wrote the Lord of the Rings trilogy. It is set far back in the past where horses where the main use of transport. This book has a good selection of fictional beasts and monsters. It got me thinking of ideas for monsters in games and how they would look. This was good research for developing ideas because it had some very good descriptions of environments and general old time feels. This got me thinking and imagining ideas for games. It was great reading because without the picture it gets you to imagine so much more that what you can see. You create your own world on your take of the book. [Tolkien,2013]

 

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Reference:

J.R.R. Tolkien (2013). The Hobbit. London: HarperCollins. p1-389.

Film Research

Shrek the Third

I watched Shrek the Third and took a few screen captures of certain bits that I thought looked good for environments designs. This film was great for researching stage props and environments. It has some long scenes at the start and the finish of the movie that I managed to get pictures from. I really like the cutouts on the stage that are propped up from behind. If I was to do graphics for a game with this style to it I would add the little triangle prop up behind the cutout props such as trees. This makes it look like it is just a flat graphic on a cardboard or wooden sheet.

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