I initially was going to hand paint a lot of levels so I began doing some rough sketches in Photoshop. I then realised how long it would take to have to draw out each individual background and paint it. I chose to scrap that idea and stick to the original cartoon idea. I don’t think hand painted backgrounds would fit well with everything else being simple shaded and cartoon like.
For the character I drew out a simple line drawing and scanned it in to the computer ready to work on in Photoshop.
I blocked him in with simple gradients to bring him to life. For a while I was using this character design until later realising he needed look a little nicer!
I further worked on the character design rendering him a bit more giving him more life. I also changed the eyes around making one bigger than the other.
Once I had the final character design in Photoshop layers it was pretty straight forward in animating him. Here is a walk cycle.
Concept art is always nice to look at and gives you a better sight on how a game looks. I knew I couldn’t give my characters a realistic look to them so I created some still concept images of 3 characters. The character design 2 is the concept I used for my game. However I used a simpler and more cartoon like style for the game due to it taking to much time to consistently produce every asset in the same style and animate them.