Game Design Document

I used a Game Design Document to help me in the designing process of my game.

A game design document is a document to express the vision of the game [ Tim, 2199] . It is where the designer can plan ideas, write them down and are then able to prioritize certain elements of the game [Tzvi, 1997]. In industry Game Design Documents are used for the whole design team so everyone can get an idea of how they are supposed to be designing things [Tim, 2199]. For more smaller groups or single developers they will help themselves mostly figure out how the game will be and played. As I began developing my game I noticed I was adding to my GDD along side it. This is because you can never really tell if some parts will work well with others unless you jump in and test them. This is why prioritizing the right things first is a key task. Game design documents are an important procedure when it comes to developing games. It has helped me get a clear vison and feel for my game. I can now prioritize the right things to develop my game in the most effective way possible.

The link to the game design document can be found here: GDD

References:

Tzvi Freeman. (1997). Creating A Great Design Document. Available: http://www.gamasutra.com/view/feature/131632/creating_a_great_design_document.php. Last accessed 14/01/15.

Tim Ryan. (1999). The Anatomy of a Design Document. Available: http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php. Last accessed 14/01/15.

Project Plan

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This is my project plan showing the outcomes I was looking to achieve for each week of the project. The weeks are listed at the top from week 1 through 11 with the corresponding dates. To the left there are all the outcomes I needed to complete for the project. I filled certain boxes under the weeks I wanted to have completed a task in. Making a chart like this really helps you keep on task and help you realise what needs done and when it needs to be done for. However there will always be certain times like holidays where you cannot determine whether or not you can complete a task in so overlapping tasks is effective.